SelfDrvn Featured in Gartner Hype Cycle for Digital Workplace and Human Capital Management for second year running

SelfDrvn Featured in Gartner Hype Cycle for Digital Workplace and Human Capital Management for second year running

SelfDrvn operates as a single digital solution to engage, reward and retain talents for great organization growths. Now it is a proud moment for us as our immense efforts have been recognized for the 2nd consecutive year under the Employee Experience category for the Gartner Hype Cycle for the Digital Workplace, 2019.

What is Gartner 2019 Hype Cycle Report?


Gartner Hype Cycle_selfdrvn

Figure 1. Hype Cycle for the Digital Workplace, 2019, Source Gartner

The Gartner’s report summarizes three themes about the future of work as it underpins the digital workplace leaders:

  • A strong core collection of application whereby employees allocate most time in the coming decade at least. Key emphasis are on collaborative work management, content collaboration, workstream collaboration and meeting solutions.
  • The Employee Experience impacts several technologies, most of the time via vendors’ dedication to simplify and ease the usage and is fundamental to digital handiness. Some examples are internal talent marketplaces and Employee Experience Tech (EXTech).
  • Enablement practices are a mixture of technologies and services developed to assist the workforce cultivate the ability and ambition to further integrate technology especially relevant for data scientists and developers.


SelfDrvn, sample Vendor in the Employee Experience Tech (EXTech) Platform category

Benefit Rating: High

Market Penetration: 1% to 5% of target audience

Maturity: Emerging


Employee Experience technologies are a varied combination of solutions created to enhance and influence organizational culture and Employee Experience. Two disciplines, behavioral economics and positive psychology are the core focus to maximize Employee Experience in line with organization values and business goals.  SelfDrvn has been actively involved in enhancing Employee Experience within the digital space. One of the areas that SelfDrvn has been emphasizing is the emerging future of work which is one of the ultimate demand and emphasis at this point of time. As a practice we highly incorporate Employee Experience principles in our application and solution designs.

According to Research VP, HCM Technology Transformation at Gartner, Ron Hanscome, “In contrast, EXTech solutions and product features seek to increase adoption, engagement and performance through such elements as recommendations, nudges, mindfulness, and connecting workers to others as well as to common purposes. This concept (originally covered by “worker engagement platforms”) has appeared in various disciplines such as gamification, social responsibility, wellness, industry-specific WFM solutions, and social recognition tools”.

SelfDrvn integrative and interactive SaaS platform gives clients data-driven and actionable insights to effectively manage employee engagement in which it encourages talent recognition, rewards positive behaviour and achievement with appreciation badges, points and various levels. Furthermore, it integrates gamification allowing an effective feedback system to help you build trust, cultivate leadership, and include your team in decisions that elevates your company.

In SelfDrvn some of our approaches include but not limited to ongoing simulation, gamification, feedback, mentoring and coaching, employee motivation and encouragement, digital learning, healthy competition, team synergy and participation in social activities social recognition and personalization. In other words, our solution strongly supports multiple activities in ensuring positive employee experience. We create quick wins for employees to experience the benefits from our solutions and it improves the quality of multiple communication and engagement at workplace.


Business Impact vs Employee Experience


There has to be a robust and positive correlation between business impact and employee experience in order for business to taste success. Motivating and empowering employees is nowadays a fundamental task. SelfDrvn adopts various solutions and techniques to upkeep an ever-improving experience that drive motivation and engagement, thus add value to business performance and outcomes leading towards an agile culture in organization. This further supports the Employee Value Proposition (EVP) aiming at improving business and individual performance can help to improve the overall employment value proposition over time by better integrating Employee experience organization’s branding and goals.


Moving Forward


As positive and strong impact on Employee Experience is a definite success for business and employee growth and retention. As almost all organizations are striving towards this goal, we play a significant role in championing Employee Experience across various businesses and industries. As the digital era is moving faster than the lightning speed, we have a stronger role to play in ensuring success for all clients and partners.


About SelfDrvn

SelfDrvn was established in 2015 by our CEO, Lam Mun Choong — an entrepreneur with a background in software engineering and a passion for understanding human sciences. Our mission is to enable a world where employee wellbeing is the key to company success. We want to help companies develop a thriving workplace culture that can build great employee engagement, recognition, retention and performance. So we’ve designed a SaaS (Software-as-a-Service) platform that can help organisations improve engagement with their employees and customers through effective communicationgamificationand behavioral analytics. Our product is part technologypart psychology, and part process. We believe that positive empowerment and people-centred strategies are the keys to building a successful business.


Gartner Disclaimer

Gartner does not endorse any vendor, product or service depicted in its research publications, and does not advise technology users to select only those vendors with the highest ratings. Gartner research publications consist of the opinions of Gartner’s research organization and should not be construed as statements of fact. Gartner disclaims all warranties, expressed or implied, with respect to this research, including any warranties of merchantability or fitness for a particular purpose.

The Gartner Peer Insights Logo is a trademark and service mark of Gartner, Inc., and/or its affiliates, and is used herein with permission. All rights reserved.


SelfDrvn Gamifies IDC Asean’s Big Data Conference

SelfDrvn Gamifies IDC Asean’s Big Data Conference

What if an event got you so excited you wanted it to go on for as long as possible? Would you be more willing to attend a conference if you knew you’d be having fun the entire time while learning new things and meeting important contacts? We would be thrilled.

Using a similar engagement system that companies use to motivate employees and customers, events have turned to gamifying the entire experience. This includes using gamification elements such as points, badges, rewards, and leaderboards. We’ve shown how companies can use these components while tapping into intrinsic human needs to create a fun and engaging experience.

IDC used this principle in its Big Data, Analytics & Cognitive Systems Conference 2016 on 6 December in Kuala Lumpur. The multinational market research, analysis and advisory firm tapped SelfDrvn Enterprise for its expertise in engagement and gamification systems, to provide a platform to keep event attendees engaged throughout the event.

“The gamification and event engagement of the IDC conference was quite effective from the delegates’ point of view. It allowed them to ‘battle’ and kept them ‘awake’ by collecting points and badges from the gamified activities. From my personal experience, the advantage that the IDC MY app has over the previous few conference apps that we have used is its gamified activities.” — JC Ting Pang Yau, IDC’s ASEAN Events Manager

The IDC MY app, powered by SelfDrvn, featured gamification elements such as points, badges, and rewards — claimable for real-world prizes. The idea was not to turn the event into a game. Rather, it was to create a more satisfying event by integrating gamification principles to better engage attendees, exhibitors, vendors, and sponsors.

JC Ting Pang Yau, IDC’s ASEAN Events Manager explained that the aim of gamifying the event was to provide a digital experience for event attendees. “The app improves the digital (paperless) platform and experience, and allowed attendees participate in more gamified activities, compared with the programs and onsite experience of traditional conferences.”

Some of our favorite features were the integrated digital feedback, Message In A Bottle (MIB), and real-time notifications. Imagine going for a quick lunch and that one presentation that you so much wanted to listen to starts because you forgot to check the time. The notifications made it easier for attendees to know what was happening and when.

With MIB, attendees could give feedback to IDC based on survey questions and other users can rate the responses received to give IDC a better idea of what attendees think. The system also generates a word cloud of popular words or phrases, making easier for organizers to visualize trends.

Other functional features include a news feed, where attendees post real-time updates, feedback, and comments, as well as Stepathon, which allowed users to compete against each other for the highest number of steps during the conference.

We go to business events to learn new ways of doing things and to connect with other people. Gamification improves that connection, bringing people together to share an experience in an engaging and satisfying way.

Contact us for a free, no-obligation consultation to learn how we can gamify your event and increase engagement and improve results.

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